- 00:45
Introduction to networking and setting up the Jazz Hands project.
- 00:50
Discussion on creating a scene where multiple users can see each other's avatars.
- 24:38
Debugging a message to confirm the host is starting.
- 47:30
Explaining how network players are instantiated and synchronized.
- 01:06:31
Testing the networking functionality with multiple clients.
VR Development in Unity: Part 4 - Networking (Unity Netcode). Episode One
Summary
This video is the fourth part of a Unity VR development series focused on setting up networking using Unity Netcode. The hosts introduce the concept of networking, explain how to connect a host to clients, and demonstrate setting up the necessary components in Unity to visualize network player clones. The video is primarily instructional, catering to students in a university program.
educationalniche contentoverly long