• 00:45

    Introduction to networking and setting up the Jazz Hands project.

  • 00:50

    Discussion on creating a scene where multiple users can see each other's avatars.

  • 24:38

    Debugging a message to confirm the host is starting.

  • 47:30

    Explaining how network players are instantiated and synchronized.

  • 01:06:31

    Testing the networking functionality with multiple clients.

VR Development in Unity: Part 4 - Networking (Unity Netcode). Episode One

Summary

This video is the fourth part of a Unity VR development series focused on setting up networking using Unity Netcode. The hosts introduce the concept of networking, explain how to connect a host to clients, and demonstrate setting up the necessary components in Unity to visualize network player clones. The video is primarily instructional, catering to students in a university program.

educationalniche contentoverly long